unreal.InterchangeLightFactoryNode
¶
- class unreal.InterchangeLightFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseLightFactoryNode
Interchange Light Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeLightFactoryNode.h
- get_custom_attenuation_radius() float or None ¶
Get Custom Attenuation Radius
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_ies_brightness_scale() float or None ¶
Get Custom IESBrightness Scale
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_ies_texture() str or None ¶
Get Custom IESTexture
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_intensity_units() LightUnits or None ¶
Get Custom Intensity Units
- Returns:
attribute_value (LightUnits):
- Return type:
LightUnits or None
- get_custom_rotation() Rotator or None ¶
Get Custom Rotation
- Returns:
attribute_value (Rotator):
- Return type:
Rotator or None
- get_custom_use_ies_brightness() bool or None ¶
Get Custom Use IESBrightness
- Returns:
attribute_value (bool):
- Return type:
bool or None
- set_custom_attenuation_radius(attribute_value, add_apply_delegate=True) bool ¶
Set Custom Attenuation Radius
- set_custom_ies_brightness_scale(attribute_value, add_apply_delegate=True) bool ¶
Set Custom IESBrightness Scale
- set_custom_intensity_units(attribute_value, add_apply_delegate=True) bool ¶
Set Custom Intensity Units
- Parameters:
attribute_value (LightUnits) –
add_apply_delegate (bool) –
- Return type: