unreal.InterchangeLightNode

class unreal.InterchangeLightNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeBaseLightNode

Interchange Light Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeLightNode.h

get_custom_attenuation_radius() float or None

Get Custom Attenuation Radius

Returns:

attribute_value (float):

Return type:

float or None

get_custom_ies_brightness_scale() float or None

Get Custom IESBrightness Scale

Returns:

attribute_value (float):

Return type:

float or None

get_custom_ies_texture() str or None

Get Custom IESTexture

Returns:

attribute_value (str):

Return type:

str or None

get_custom_intensity_units() InterchangeLightUnits or None

Get Custom Intensity Units

Returns:

attribute_value (InterchangeLightUnits):

Return type:

InterchangeLightUnits or None

get_custom_rotation() Rotator or None

Get Custom Rotation

Returns:

attribute_value (Rotator):

Return type:

Rotator or None

get_custom_use_ies_brightness() bool or None

Get Custom Use IESBrightness

Returns:

attribute_value (bool):

Return type:

bool or None

set_custom_attenuation_radius(attribute_value) bool

Set Custom Attenuation Radius

Parameters:

attribute_value (float) –

Return type:

bool

set_custom_ies_brightness_scale(attribute_value, add_apply_delegate=True) bool

Set Custom IESBrightness Scale

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_ies_texture(attribute_value) bool

Set Custom IESTexture

Parameters:

attribute_value (str) –

Return type:

bool

set_custom_intensity_units(attribute_value) bool

Set Custom Intensity Units

Parameters:

attribute_value (InterchangeLightUnits) –

Return type:

bool

set_custom_rotation(attribute_value, add_apply_delegate=True) bool

Set Custom Rotation

Parameters:
  • attribute_value (Rotator) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_use_ies_brightness(attribute_value, add_apply_delegate=True) bool

Set Custom Use IESBrightness

Parameters:
  • attribute_value (bool) –

  • add_apply_delegate (bool) –

Return type:

bool