unreal.InterchangeMeshInstance
¶
- class unreal.InterchangeMeshInstance¶
Bases:
StructBase
A mesh instance is a description of a translated scene node that points to a translated mesh asset.
A mesh instance that points to an LOD group can have many LODs and many scene mesh nodes per LOD index.
A mesh instance that points to a mesh node will have only LOD 0 and will point to one scene mesh node.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangePipelineMeshesUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
has_morph_targets
(bool): [Read-Write]lod_group_node
(InterchangeSceneNode): [Read-Write] This member is null unless the mesh instance represents a LOD group.mesh_instance_uid
(str): [Read-Write] This ID represents either a LOD group scene node UID or a mesh scene node UID.reference_morph_target
(bool): [Read-Write]reference_skinned_mesh
(bool): [Read-Write]referencing_mesh_geometry_uids
(Array[str]): [Read-Write] All mesh geometry referenced by this MeshInstance.scene_node_per_lod_index
(Map[int32, InterchangeLodSceneNodeContainer]): [Read-Write] Each scene node here represents a mesh scene node. If it represents a LOD group, there may be more then one mesh scene node for a specific LOD index.