unreal.InterchangeMeshGeometry

class unreal.InterchangeMeshGeometry

Bases: StructBase

  • A mesh geometry is a description of a translated mesh asset node that defines a geometry.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangePipelineMeshesUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attached_socket_uids (Array[str]): [Read-Write] A list of all scene nodes that represent sockets attached to this mesh.

  • mesh_node (InterchangeMeshNode): [Read-Write] The UInterchangeMeshNode pointer represented by this structure.

  • mesh_uid (str): [Read-Write] The unique ID of the UInterchangeMeshNode represented by this structure.

  • referencing_mesh_instance_uids (Array[str]): [Read-Write] All mesh instances that refer to this UInterchangeMeshNode pointer.