unreal.InterchangeMeshGeometry
¶
- class unreal.InterchangeMeshGeometry¶
Bases:
StructBase
A mesh geometry is a description of a translated mesh asset node that defines a geometry.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangePipelineMeshesUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
attached_socket_uids
(Array[str]): [Read-Write] A list of all scene nodes that represent sockets attached to this mesh.mesh_node
(InterchangeMeshNode): [Read-Write] The UInterchangeMeshNode pointer represented by this structure.mesh_uid
(str): [Read-Write] The unique ID of the UInterchangeMeshNode represented by this structure.referencing_mesh_instance_uids
(Array[str]): [Read-Write] All mesh instances that refer to this UInterchangeMeshNode pointer.