unreal.InterchangeStandardCameraFactoryNode
¶
- class unreal.InterchangeStandardCameraFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeActorFactoryNode
Used for common non-physical camera with orthographic or perspective projection.
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeCameraFactoryNode.h
- get_custom_aspect_ratio() float or None ¶
Get Custom Aspect Ratio
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_far_clip_plane() float or None ¶
Get Custom Far Clip Plane
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_field_of_view() float or None ¶
Get Custom Field Of View
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_near_clip_plane() float or None ¶
Get Custom Near Clip Plane
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_projection_mode() CameraProjectionMode or None ¶
Get Custom Projection Mode
- Returns:
attribute_value (CameraProjectionMode):
- Return type:
CameraProjectionMode or None
- get_custom_width() float or None ¶
Get Custom Width
- Returns:
attribute_value (float):
- Return type:
float or None
- set_custom_far_clip_plane(attribute_value, add_apply_delegate=True) bool ¶
Set Custom Far Clip Plane
- set_custom_near_clip_plane(attribute_value, add_apply_delegate=True) bool ¶
Set Custom Near Clip Plane
- set_custom_projection_mode(attribute_value, add_apply_delegate=True) bool ¶
Set Custom Projection Mode
- Parameters:
attribute_value (CameraProjectionMode) –
add_apply_delegate (bool) –
- Return type: