unreal.LandscapeHeightTextureBackedRenderTarget
¶
- class unreal.LandscapeHeightTextureBackedRenderTarget(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LandscapeTextureBackedRenderTargetBase
Landscape Height Texture Backed Render Target
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTextureBackedRenderTarget.h
Editor Properties: (see get_editor_property/set_editor_property)
internal_texture
(Texture2D): [Read-Only]render_target
(TextureRenderTarget2D): [Read-Only]size_x
(int32): [Read-Only]size_y
(int32): [Read-Only]