unreal.LandscapeTextureHeightPatchEncoding
¶
- class unreal.LandscapeTextureHeightPatchEncoding¶
Bases:
EnumBase
ELandscape Texture Height Patch Encoding
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTexturePatch.h
- NATIVE_PACKED_HEIGHT: LandscapeTextureHeightPatchEncoding¶
as 16 bit integers packed into two bytes, mapping to [-256, 256 - 1/128] before applying landscape scale.
- Type:
2
- Type:
Values in texture are stored the same way they are in landscape actors
- WORLD_UNITS: LandscapeTextureHeightPatchEncoding¶
Values in texture are direct world-space heights.
- Type:
1
- ZERO_TO_ONE: LandscapeTextureHeightPatchEncoding¶
Values in texture should be interpreted as being floats in the range [0,1]. User specifies what value corresponds to height 0 (i.e. height when landscape is “cleared”), and the size of the range in world units.
- Type:
0