unreal.LandscapeTextureHeightPatchZeroHeightMeaning
¶
- class unreal.LandscapeTextureHeightPatchZeroHeightMeaning¶
Bases:
EnumBase
ELandscape Texture Height Patch Zero Height Meaning
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTexturePatch.h
- LANDSCAPE_Z: LandscapeTextureHeightPatchZeroHeightMeaning¶
Zero height corresponds to Z = 0 in the local space of the landscape, regardless of the patch vertical position. For instance, if landscape transform has z=-100 in world, then writing height 0 will correspond to z=-100 in world coordinates, regardless of patch Z.
- Type:
1
- PATCH_Z: LandscapeTextureHeightPatchZeroHeightMeaning¶
Zero height corresponds to the patch vertical position relative to the landscape. This moves the results up and down as the patch moves up and down.
- Type:
0
- WORLD_ZERO: LandscapeTextureHeightPatchZeroHeightMeaning¶
Zero height corresponds to the height of the world origin relative to landscape. In other words, writing height 0 will correspond to world z = 0 regardless of patch Z or landscape transform (as long as landscape transform still has Z up in world coordinates).
- Type:
2