unreal.LandscapeTextureHeightPatchZeroHeightMeaning

class unreal.LandscapeTextureHeightPatchZeroHeightMeaning

Bases: EnumBase

ELandscape Texture Height Patch Zero Height Meaning

C++ Source:

  • Plugin: LandscapePatch

  • Module: LandscapePatch

  • File: LandscapeTexturePatch.h

LANDSCAPE_Z: LandscapeTextureHeightPatchZeroHeightMeaning

Zero height corresponds to Z = 0 in the local space of the landscape, regardless of the patch vertical position. For instance, if landscape transform has z=-100 in world, then writing height 0 will correspond to z=-100 in world coordinates, regardless of patch Z.

Type:

1

PATCH_Z: LandscapeTextureHeightPatchZeroHeightMeaning

Zero height corresponds to the patch vertical position relative to the landscape. This moves the results up and down as the patch moves up and down.

Type:

0

WORLD_ZERO: LandscapeTextureHeightPatchZeroHeightMeaning

Zero height corresponds to the height of the world origin relative to landscape. In other words, writing height 0 will correspond to world z = 0 regardless of patch Z or landscape transform (as long as landscape transform still has Z up in world coordinates).

Type:

2