unreal.LevelSequenceWithShotsSettings

class unreal.LevelSequenceWithShotsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Level Sequence With Shots Settings.

C++ Source:

  • Plugin: LevelSequenceEditor

  • Module: LevelSequenceEditor

  • File: LevelSequenceEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_path (DirectoryPath): [Read-Write] Sequence With Shots path.

  • instance_sub_sequences (bool): [Read-Write] Whether to instance sub sequences based on the first created sub sequences.

  • name (str): [Read-Write] Sequence With Shots name.

  • num_shots (uint32): [Read-Write] Sequence With Shots number of shots.

  • sequence_to_duplicate (LevelSequence): [Read-Write] Sequence With Shots level sequence to duplicate when creating shots.

  • sub_sequence_names (Array[Name]): [Read-Write] Array of sub sequence names, each will result in a level sequence asset in the shot.

  • suffix (str): [Read-Write] Sequence With Shots suffix.

property sub_sequence_names: None

[Read-Write] Array of sub sequence names, each will result in a level sequence asset in the shot.

Type:

(Array[Name])