unreal.LevelSequenceVCamLibrary
¶
- class unreal.LevelSequenceVCamLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Utility functions for Level Sequences to implement VCamHUD UI.
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: LevelSequenceVCamLibrary.h
- classmethod find_pilotable_cameras_in_active_level_sequence() Array[PilotableSequenceCameraInfo] ¶
Gets all cameras currently spawned by the active level sequence. Note: You must have called ULevelSequenceEditorBlueprintLibrary::OpenLevelSequence before calling this function. Note: Only works in the editor.
- Return type:
- classmethod has_any_camera_cuts_in_level_sequence(sequence) bool ¶
Checks whether this sequence has any camera cuts set up.
If yes, you should pilot the sequence using ULevelSequenceEditorBlueprintLibrary::SetLockCameraCutToViewport instead of directly piloting by using FindLevelSequencePilotableCamerasInActiveLevelSequence.
- Parameters:
sequence (LevelSequence) –
- Return type: