unreal.LevelSnapshotEvent_Blueprint

class unreal.LevelSnapshotEvent_Blueprint(snapshot: LevelSnapshot = Ellipsis)

Bases: StructBase

Event data is extracted to structs so event delegate signature does not need to be modified in the future. Please follow this pattern when you add new events.

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshots

  • File: LevelSnapshotsEngineSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • snapshot (LevelSnapshot): [Read-Write] The affected snapshot

property snapshot: LevelSnapshot

[Read-Only] The affected snapshot

Type:

(LevelSnapshot)