unreal.LiveLinkPrestonMDRFrameData

class unreal.LiveLinkPrestonMDRFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], transform: Transform = Ellipsis, field_of_view: float = 0.0, aspect_ratio: float = 0.0, focal_length: float = 0.0, aperture: float = 0.0, focus_distance: float = 0.0, projection_mode: LiveLinkCameraProjectionMode = Ellipsis)

Bases: LiveLinkCameraFrameData

Struct for dynamic (per-frame) Preston MDR data

C++ Source:

  • Plugin: LiveLinkPrestonMDR

  • Module: LiveLinkPrestonMDR

  • File: LiveLinkPrestonMDRTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aperture (float): [Read-Write] Aperture of the camera in terms of f-stop

  • aspect_ratio (float): [Read-Write] Aspect Ratio of the camera (Width / Heigth)

  • field_of_view (float): [Read-Write] Field of View of the camera in degrees

  • focal_length (float): [Read-Write] Focal length of the camera

  • focus_distance (float): [Read-Write] Focus distance of the camera in cm. Works only in manual focus method

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • projection_mode (LiveLinkCameraProjectionMode): [Read-Write] ProjectionMode of the camera (Perspective, Orthographic, etc…)

  • property_values (Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • raw_focus_encoder_value (uint16): [Read-Only] Raw encoder value for focus motor

  • raw_iris_encoder_value (uint16): [Read-Only] Raw encoder value for iris motor

  • raw_zoom_encoder_value (uint16): [Read-Only] Raw encoder value for zoom motor

  • transform (Transform): [Read-Write] Transform of the frame

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.