unreal.MLAdapterSensor_AIPerception
¶
- class unreal.MLAdapterSensor_AIPerception(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MLAdapterSensor
When applied to a player controller will create an AIPerception component for that player and plug it into the AIPerceptionSystem. The sensor will report information gathered by the perception system on the behalf of this agent. See: UAIPerceptionComponent::ProcessStimuli
Note that the world needs to be configured to allow AI Systems to be created See: Server.Configure mz todo: replace with the proper reference
C++ Source:
Plugin: MLAdapter
Module: MLAdapter
File: MLAdapterSensor_AIPerception.h
Editor Properties: (see get_editor_property/set_editor_property)
is_polling
(bool): [Read-Write] todo: this is not currently referenced anywhererequires_pawn
(bool): [Read-Write] todo: this is not currently referenced anywheretick_policy
(MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.