unreal.MLAdapterSensor
¶
- class unreal.MLAdapterSensor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MLAdapterAgentElement
Allows an agent to sense information about the game world or itself.
C++ Source:
Plugin: MLAdapter
Module: MLAdapter
File: MLAdapterSensor.h
Editor Properties: (see get_editor_property/set_editor_property)
is_polling
(bool): [Read-Write] todo: this is not currently referenced anywhererequires_pawn
(bool): [Read-Write] todo: this is not currently referenced anywheretick_policy
(MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.