unreal.MQTTSubsystem
¶
- class unreal.MQTTSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystem
Provides persistent access to clients
C++ Source:
Plugin: MQTT
Module: MQTTCore
File: MQTTSubsystem.h
- classmethod get_or_create_client(parent, url) MQTTClientObject ¶
Get or Create Client
- Parameters:
- Return type:
- classmethod get_or_create_client_with_project_url(parent) MQTTClientObject ¶
Get or Create Client with Project URL
- Parameters:
parent (Object) –
- Return type:
- classmethod get_payload_json(parent, client_message) JsonObjectWrapper or None ¶
Get Payload Json
- Parameters:
parent (Object) –
client_message (MQTTClientMessage) –
- Returns:
out_json (JsonObjectWrapper):
- Return type:
JsonObjectWrapper or None
- classmethod get_payload_string(client_message) str ¶
Get Payload String
- Parameters:
client_message (MQTTClientMessage) –
- Return type: