unreal.MassEntityZoneGraphSpawnPointsGenerator

class unreal.MassEntityZoneGraphSpawnPointsGenerator(outer: Object | None = None, name: Name | str = 'None')

Bases: MassEntitySpawnDataGeneratorBase

Describes the SpawnPoints Generator when we want to spawn directly on Zone Graph

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassEntityZoneGraphSpawnPointsGenerator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_gap (float): [Read-Write] Maximum gap for spawning entities on a given lanes

  • min_gap (float): [Read-Write] Minimum gap for spawning entities on a given lanes

  • random_selection_seed (int32): [Read-Write]

  • tag_filter (ZoneGraphTagFilter): [Read-Write] Tags to filter which lane to use to generate points on