unreal.MassEntityZoneGraphSpawnPointsGenerator
¶
- class unreal.MassEntityZoneGraphSpawnPointsGenerator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntitySpawnDataGeneratorBase
Describes the SpawnPoints Generator when we want to spawn directly on Zone Graph
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassEntityZoneGraphSpawnPointsGenerator.h
Editor Properties: (see get_editor_property/set_editor_property)
max_gap
(float): [Read-Write] Maximum gap for spawning entities on a given lanesmin_gap
(float): [Read-Write] Minimum gap for spawning entities on a given lanesrandom_selection_seed
(int32): [Read-Write]tag_filter
(ZoneGraphTagFilter): [Read-Write] Tags to filter which lane to use to generate points on