unreal.MassSpawnerOnDespawningFinishedEvent

class unreal.MassSpawnerOnDespawningFinishedEvent(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Mass Spawner on Despawning Finished Event Delegate Signature

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassSpawner.h