unreal.MassStaticMeshInstanceVisualizationMeshDesc

class unreal.MassStaticMeshInstanceVisualizationMeshDesc

Bases: StructBase

Mass Static Mesh Instance Visualization Mesh Desc

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadows (bool): [Read-Write] Controls whether the ISM can cast shadow or not

  • ism_component_class (type(Class)): [Read-Write] InstancedStaticMeshComponent class to use to manage instances described by this struct instance

  • material_overrides (Array[MaterialInterface]): [Read-Write] Material overrides for the static mesh visual representation.

    Array indices correspond to material slot indices on the static mesh.

  • max_lod_significance (float): [Read-Write] The maximum exclusive LOD significance to stop using this static mesh

  • mesh (StaticMesh): [Read-Write] The static mesh visual representation

  • min_lod_significance (float): [Read-Write] The minimum inclusive LOD significance to start using this static mesh