unreal.MassVisualizationLODParameters
¶
- class unreal.MassVisualizationLODParameters¶
Bases:
MassSharedFragment
Mass Visualization LODParameters
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
base_lod_distance
(float): [Read-Write] Distances where each LOD becomes relevantbuffer_hysteresis_on_distance_percentage
(float): [Read-Write]distance_to_frustum
(float): [Read-Write] Entities within this distance from frustum will be considered visible. Expressed in Unreal Units.distance_to_frustum_hysteresis
(float): [Read-Write] Once an entity is visible how far away from frustum does it need to get to lose “visible” state. Expressed in Unreal Units and is added to DistanceToFrustum to arrive at the final value to be used for testing.filter_tag
(ScriptStruct): [Read-Write] Filter these settings with specified taglod_max_count
(int32): [Read-Write] Maximum limit for each entity per LODvisible_lod_distance
(float): [Read-Write]