unreal.MediaCapturePhase

class unreal.MediaCapturePhase

Bases: EnumBase

EMedia Capture Phase

C++ Source:

  • Plugin: MediaIOFramework

  • Module: MediaIOCore

  • File: MediaCapture.h

AFTER_FXAA: MediaCapturePhase

3

AFTER_MOTION_BLUR: MediaCapturePhase

Will happen after TSR in order to get a texture of the right size.

Type:

1

AFTER_TONE_MAP: MediaCapturePhase

2

BEFORE_POST_PROCESSING: MediaCapturePhase

0

END_FRAME: MediaCapturePhase

4