unreal.MediaCapturePhase
¶
- class unreal.MediaCapturePhase¶
Bases:
EnumBase
EMedia Capture Phase
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: MediaCapture.h
- AFTER_FXAA: MediaCapturePhase¶
3
- AFTER_MOTION_BLUR: MediaCapturePhase¶
Will happen after TSR in order to get a texture of the right size.
- Type:
1
- AFTER_TONE_MAP: MediaCapturePhase¶
2
- BEFORE_POST_PROCESSING: MediaCapturePhase¶
0
- END_FRAME: MediaCapturePhase¶
4