unreal.MediaOutputSynchronizationPolicyRivermax

class unreal.MediaOutputSynchronizationPolicyRivermax(outer: Object | None = None, name: Name | str = 'None')

Bases: DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase

  • Rivermax media synchronization policy implementation

C++ Source:

  • Plugin: RivermaxSync

  • Module: RivermaxSync

  • File: MediaOutputSynchronizationPolicyRivermax.h

Editor Properties: (see get_editor_property/set_editor_property)

  • barrier_timeout_ms (int32): [Read-Write] Barrier timeout (ms)

  • margin_ms (float): [Read-Write] Synchronization margin (ms)

property margin_ms: float

[Read-Write] Synchronization margin (ms)

Type:

(float)