unreal.MediaOutputSynchronizationPolicyRivermax
¶
- class unreal.MediaOutputSynchronizationPolicyRivermax(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase
Rivermax media synchronization policy implementation
C++ Source:
Plugin: RivermaxSync
Module: RivermaxSync
File: MediaOutputSynchronizationPolicyRivermax.h
Editor Properties: (see get_editor_property/set_editor_property)
barrier_timeout_ms
(int32): [Read-Write] Barrier timeout (ms)margin_ms
(float): [Read-Write] Synchronization margin (ms)