unreal.DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase

class unreal.DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase(outer: Object | None = None, name: Name | str = 'None')

Bases: DisplayClusterMediaOutputSynchronizationPolicy

  • Base class for Ethernet barrier based media synchronization policies.

  • It encapsulates network barriers related settings.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterMedia

  • File: DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • barrier_timeout_ms (int32): [Read-Write] Barrier timeout (ms)

property barrier_timeout_ms: int

[Read-Write] Barrier timeout (ms)

Type:

(int32)