unreal.MediaPlayerOptions
¶
- class unreal.MediaPlayerOptions(tracks: MediaPlayerTrackOptions = Ellipsis, track_selection: MediaPlayerOptionTrackSelectMode = Ellipsis, seek_time: Timespan = Ellipsis, seek_time_type: MediaPlayerOptionSeekTimeType = Ellipsis, play_on_open: MediaPlayerOptionBooleanOverride = Ellipsis, loop: MediaPlayerOptionBooleanOverride = Ellipsis)¶
Bases:
StructBase
Media Player Options
C++ Source:
Module: MediaUtils
File: MediaPlayerOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
loop
(MediaPlayerOptionBooleanOverride): [Read-Write] How to initially select looping of the media.play_on_open
(MediaPlayerOptionBooleanOverride): [Read-Write] How to handle automatic playback when media opens.seek_time
(Timespan): [Read-Write] Initial media time to start playback at.seek_time_type
(MediaPlayerOptionSeekTimeType): [Read-Write] How to interpret the initial seek time.track_selection
(MediaPlayerOptionTrackSelectMode): [Read-Write] How the initial media tracks for playback are selectedtracks
(MediaPlayerTrackOptions): [Read-Write] Indices of the media tracks to select for playback
- property loop: MediaPlayerOptionBooleanOverride¶
[Read-Write] How to initially select looping of the media.
- Type:
- property play_on_open: MediaPlayerOptionBooleanOverride¶
[Read-Write] How to handle automatic playback when media opens.
- Type:
- property seek_time: Timespan¶
[Read-Write] Initial media time to start playback at.
- Type:
(Timespan)
- property seek_time_type: MediaPlayerOptionSeekTimeType¶
[Read-Write] How to interpret the initial seek time.
- Type:
- property track_selection: MediaPlayerOptionTrackSelectMode¶
[Read-Write] How the initial media tracks for playback are selected
- Type:
- property tracks: MediaPlayerTrackOptions¶
[Read-Write] Indices of the media tracks to select for playback
- Type: