unreal.ModifyCurveAnimLibrary
¶
- class unreal.ModifyCurveAnimLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations that can be run on a Modify Curve Node via Anim Node Functions such as “On Become Relevant” and “On Update”.
C++ Source:
Module: AnimGraphRuntime
File: ModifyCurveLibrary.h
- classmethod convert_to_modify_curve_node(node) -> (ModifyCurveAnimNodeReference, result=AnimNodeReferenceConversionResult)¶
Get a modify curve node context from an anim node context
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_modify_curve_node_pure(node) -> (modify_curve_node=ModifyCurveAnimNodeReference, result=bool)¶
Get a modify curve context from an anim node context (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
modify_curve_node (ModifyCurveAnimNodeReference):
result (bool):
- Return type:
tuple
- classmethod get_alpha(modify_curve_node) float ¶
Get Alpha
- Parameters:
modify_curve_node (ModifyCurveAnimNodeReference) –
- Return type:
- classmethod get_apply_mode(modify_curve_node) ModifyCurveApplyMode ¶
Get Apply Mode
- Parameters:
modify_curve_node (ModifyCurveAnimNodeReference) –
- Return type:
- classmethod set_alpha(modify_curve_node, alpha) ModifyCurveAnimNodeReference ¶
Set Alpha
- Parameters:
modify_curve_node (ModifyCurveAnimNodeReference) –
alpha (float) –
- Return type:
- classmethod set_apply_mode(modify_curve_node, mode) ModifyCurveAnimNodeReference ¶
Set Apply Mode
- Parameters:
modify_curve_node (ModifyCurveAnimNodeReference) –
mode (ModifyCurveApplyMode) –
- Return type:
- classmethod set_curve_map(modify_curve_node, curve_map) ModifyCurveAnimNodeReference ¶
Set Curve Map
- Parameters:
modify_curve_node (ModifyCurveAnimNodeReference) –
- Return type: