unreal.MoveInputType

class unreal.MoveInputType

Bases: EnumBase

Used to identify how to interpret a movement input vector’s values

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverDataModelTypes.h

DIRECTIONAL_INTENT: MoveInputType

Move with intent, as a per-axis magnitude [-1,1] (E.g., “move straight forward as fast as possible” would be (1, 0, 0) and “move straight left at half speed” would be (0, -0.5, 0) regardless of frame time). Zero vector indicates intent to stop.

Type:

1

INVALID: MoveInputType

0

VELOCITY: MoveInputType

Move with a given velocity (units per second)

Type:

2