unreal.MovieGraphCollectionNode

class unreal.MovieGraphCollectionNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A collection node specifies an interface for doing dynamic scene queries for actors in the world. Collections work in tandem with UMovieGraphModifiers to select which actors the modifiers should be run on.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphCollectionNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection (MovieGraphCollection): [Read-Only] The collection is customized in the details panel, so the override should always be enabled

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_collection (bool): [Read-Write]

property collection: MovieGraphCollection

[Read-Only] The collection is customized in the details panel, so the override should always be enabled

Type:

(MovieGraphCollection)

property override_collection: bool

[Read-Write]

Type:

(bool)