unreal.MovieGraphEvaluatedConfig

class unreal.MovieGraphEvaluatedConfig(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

An evaluated config for the current frame. Each named branch (including Globals) has its own copy of the config, fully resolved (so there is no need to check the Globals branch when looking at a named branch). You can use the functions to fetch a node by type from a given branch and it will return the right object (or the CDO if the node is NOT in the config).

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphConfig.h

get_branch_names() Array[Name]

Get Branch Names

Return type:

Array[Name]

get_setting_for_branch(class_, branch_name, include_cd_os=True, exact_match=False) MovieGraphSettingNode

Get Setting for Branch

Parameters:
Return type:

MovieGraphSettingNode

get_settings_for_branch(class_, branch_name, include_cd_os=True, exact_match=False) Array[MovieGraphSettingNode]

Get Settings for Branch

Parameters:
Return type:

Array[MovieGraphSettingNode]