unreal.MovieGraphFileOutputNode

class unreal.MovieGraphFileOutputNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

The UMovieGraphFileOutputNode node defines a output file format that MRQ may place produced render data into. At runtime, the individual pieces of render data will be generated by the Movie Graph Renderer, and then all data will be collected into a single datastructure by the FMovieGraphOutputMerger before being passed back into the main Movie Graph Pipeline. Once this happens, the CDOs deriving from UMovieGraphFileOutputNode will be given a pointer to the information for the whole frame, so they can decide what to do with it. There are potentially multiple output formats at once (such as exr and jpeg).

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphFileOutputNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • file_name_format (str): [Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

  • override_file_name_format (bool): [Read-Write]

property file_name_format: str

[Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

Type:

(str)

property override_file_name_format: bool

[Read-Write]

Type:

(bool)