unreal.MovieGraphPropertyInfo
¶
- class unreal.MovieGraphPropertyInfo(name: Name = 'None', is_dynamic_property: bool = False, value_type: MovieGraphValueType = 0)¶
Bases:
StructBase
Information about a property that currently is (or can be) exposed on a node.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphNode.h
Editor Properties: (see get_editor_property/set_editor_property)
is_dynamic_property
(bool): [Read-Write] Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node).name
(Name): [Read-Write] The name of the property.value_type
(MovieGraphValueType): [Read-Write] The type of the value pointed to by the property.
- property is_dynamic_property: bool¶
[Read-Only] Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node).
- Type:
(bool)
- property value_type: MovieGraphValueType¶
[Read-Only] The type of the value pointed to by the property.
- Type: