unreal.MovieGraphPropertyInfo

class unreal.MovieGraphPropertyInfo(name: Name = 'None', is_dynamic_property: bool = False, value_type: MovieGraphValueType = 0)

Bases: StructBase

Information about a property that currently is (or can be) exposed on a node.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_dynamic_property (bool): [Read-Write] Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node).

  • name (Name): [Read-Write] The name of the property.

  • value_type (MovieGraphValueType): [Read-Write] The type of the value pointed to by the property.

property is_dynamic_property: bool

[Read-Only] Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node).

Type:

(bool)

property name: Name

[Read-Only] The name of the property.

Type:

(Name)

property value_type: MovieGraphValueType

[Read-Only] The type of the value pointed to by the property.

Type:

(MovieGraphValueType)