unreal.MovieGraphPinProperties

class unreal.MovieGraphPinProperties(label: Name = 'None', type: MovieGraphValueType = 0, type_object: Object = Ellipsis, allow_multiple_connections: bool = False, is_branch: bool = False, is_built_in: bool = False)

Bases: StructBase

Movie Graph Pin Properties

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphPin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_multiple_connections (bool): [Read-Write] Whether this pin can accept multiple connections.

  • is_branch (bool): [Read-Write] Whether this pin represents a branch. If it does not represent a branch, then it is a value-providing pin.

  • is_built_in (bool): [Read-Write] Whether this pin is built-in (ie, the pin ships with the node and cannot be removed). Option pins on the Select node would be an example of pins which are not built-in (they can be added and removed dynamically).

  • label (Name): [Read-Write] The name assigned to the pin.

  • type (MovieGraphValueType): [Read-Write] The type of the pin. If the pin represents a branch, this type is ignored.

  • type_object (Object): [Read-Write] The value type of the pin, if the type is an enum, struct, class, or object.

property allow_multiple_connections: bool

[Read-Write] Whether this pin can accept multiple connections.

Type:

(bool)

property is_branch: bool

[Read-Write] Whether this pin represents a branch. If it does not represent a branch, then it is a value-providing pin.

Type:

(bool)

property is_built_in: bool

[Read-Write] Whether this pin is built-in (ie, the pin ships with the node and cannot be removed). Option pins on the Select node would be an example of pins which are not built-in (they can be added and removed dynamically).

Type:

(bool)

property label: Name

[Read-Write] The name assigned to the pin.

Type:

(Name)

property type: MovieGraphValueType

[Read-Write] The type of the pin. If the pin represents a branch, this type is ignored.

Type:

(MovieGraphValueType)

property type_object: Object

[Read-Write] The value type of the pin, if the type is an enum, struct, class, or object.

Type:

(Object)