unreal.MovieGraphRenderPropertyModifier
¶
- class unreal.MovieGraphRenderPropertyModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphCollectionModifier
Modifies actor visibility.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_indirect_lighting_while_hidden
(bool): [Read-Write] Controls whether the primitive should affect indirect lighting when hidden.cast_shadow_while_hidden
(bool): [Read-Write] If true, the primitive will cast shadows even if it is hidden.casts_shadows
(bool): [Read-Write] If true, the primitive will cast shadows.holdout
(bool): [Read-Write] If true, the primitive will render black with an alpha of 0, but all secondary effects (shadows, reflections, indirect lighting) remain. This feature is currently only implemented in the Path Tracer.is_hidden
(bool): [Read-Write] If true, the actor will not be visible and will not contribute to any secondary effects (shadows, indirect lighting) unless their respective flags are set below.override_b_affect_indirect_lighting_while_hidden
(bool): [Read-Write]override_b_cast_shadow_while_hidden
(bool): [Read-Write]override_b_casts_shadows
(bool): [Read-Write]override_b_holdout
(bool): [Read-Write]override_b_is_hidden
(bool): [Read-Write]
[Read-Write] Controls whether the primitive should affect indirect lighting when hidden.
- Type:
(bool)
[Read-Write] If true, the primitive will cast shadows even if it is hidden.
- Type:
(bool)
- property holdout: bool¶
[Read-Write] If true, the primitive will render black with an alpha of 0, but all secondary effects (shadows, reflections, indirect lighting) remain. This feature is currently only implemented in the Path Tracer.
- Type:
(bool)
Is Hidden
- Return type:
[Read-Write]
- Type:
(bool)
[Read-Write]
- Type:
(bool)
[Read-Write]
- Type:
(bool)
Set Hidden
- Parameters:
is_hidden (bool) –