unreal.MovieGraphSamplingMethodNode

class unreal.MovieGraphSamplingMethodNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A node which configures sampling properties for renderers.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphSamplingMethodNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_sampling_method_class (bool): [Read-Write]

  • override_temporal_sample_count (bool): [Read-Write]

  • temporal_sample_count (int32): [Read-Write] The number of temporal samples which should be taken on one frame. Applies only to linear sampling.

property override_sampling_method_class: bool

[Read-Write]

Type:

(bool)

property override_temporal_sample_count: bool

[Read-Write]

Type:

(bool)

property temporal_sample_count: int

[Read-Write] The number of temporal samples which should be taken on one frame. Applies only to linear sampling.

Type:

(int32)