unreal.MoviePipelineSetting_BlueprintBase

class unreal.MoviePipelineSetting_BlueprintBase(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineSetting

A base class for all Movie Render Pipeline settings which can be implemented in Blueprints. This features a slightly different API than the regular UMoviePipelineSetting to make the Blueprint integration nicer without breaking the C++ API backwards compatibility.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineSettingBlueprintBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_disabled (bool): [Read-Write]

  • category_text (Text): [Read-Write]

  • is_valid_on_primary (bool): [Read-Write]

  • is_valid_on_shots (bool): [Read-Write]

on_engine_tick_begin_frame() None

Tick

Receive Get Footer Text

Parameters:

job (MoviePipelineExecutorJob) –

Return type:

Text

receive_get_format_arguments(out_format_args) -> (MoviePipelineFormatArgs, out_format_args=MoviePipelineFormatArgs)

Receive Get Format Arguments

Parameters:

out_format_args (MoviePipelineFormatArgs) –

Returns:

out_format_args (MoviePipelineFormatArgs):

Return type:

MoviePipelineFormatArgs

receive_setup_for_pipeline_impl(pipeline) None

Receive Setup for Pipeline Impl

Parameters:

pipeline (MoviePipeline) –

receive_teardown_for_pipeline_impl(pipeline) None

Receive Teardown for Pipeline Impl

Parameters:

pipeline (MoviePipeline) –