unreal.MoviePipelineShotOutputData

class unreal.MoviePipelineShotOutputData(shot: MoviePipelineExecutorShot = Ellipsis, render_pass_data: None = {})

Bases: StructBase

Movie Pipeline Shot Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • render_pass_data (Map[MoviePipelinePassIdentifier, MoviePipelineRenderPassOutputData]): [Read-Only] A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.

  • shot (MoviePipelineExecutorShot): [Read-Only] Which shot was this output data for?

property render_pass_data: None

[Read-Only] A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.

Type:

(Map[MoviePipelinePassIdentifier, MoviePipelineRenderPassOutputData])

property shot: MoviePipelineExecutorShot

[Read-Only] Which shot was this output data for?

Type:

(MoviePipelineExecutorShot)