unreal.MovieSceneCinePrestreamingSection

class unreal.MovieSceneCinePrestreamingSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSection

Movie Scene Section representing a Prestreaming asset.

C++ Source:

  • Plugin: CinematicPrestreaming

  • Module: CinematicPrestreaming

  • File: MovieSceneCinePrestreamingSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • prestreaming_asset (CinePrestreamingData): [Read-Write] The asset containing cinematic prestreaming data to use for this section.

  • quality_level (int32): [Read-Write] If If MovieScene.PreStream.QualityLevel is less than this then discard this section at runtime.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • start_frame_offset (int32): [Read-Write] Number of frames by which to offset the evaluation. Larger values cause prestreaming to happen earlier.

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

get_prestreaming_asset() CinePrestreamingData

Get the prestreaming asset soft pointer. Use for async loading.

Return type:

CinePrestreamingData

get_quality_level() int32

If MovieScene.PreStream.QualityLevel is less than this then discard this section at runtime.

Return type:

int32

property prestreaming_asset: CinePrestreamingData

[Read-Write] The asset containing cinematic prestreaming data to use for this section.

Type:

(CinePrestreamingData)

property quality_level: int

[Read-Write] If If MovieScene.PreStream.QualityLevel is less than this then discard this section at runtime.

Type:

(int32)

set_prestreaming_asset(data) None

Set Prestreaming Asset

Parameters:

data (CinePrestreamingData) –

set_quality_level(level) None

Set Quality Level

Parameters:

level (int32) –

set_start_frame_offset(offset) None

Set Start Frame Offset

Parameters:

offset (int32) –

property start_frame_offset: int

[Read-Write] Number of frames by which to offset the evaluation. Larger values cause prestreaming to happen earlier.

Type:

(int32)