unreal.MovieSceneCinePrestreamingSection
¶
- class unreal.MovieSceneCinePrestreamingSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSection
Movie Scene Section representing a Prestreaming asset.
C++ Source:
Plugin: CinematicPrestreaming
Module: CinematicPrestreaming
File: MovieSceneCinePrestreamingSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.prestreaming_asset
(CinePrestreamingData): [Read-Write] The asset containing cinematic prestreaming data to use for this section.quality_level
(int32): [Read-Write] If If MovieScene.PreStream.QualityLevel is less than this then discard this section at runtime.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activestart_frame_offset
(int32): [Read-Write] Number of frames by which to offset the evaluation. Larger values cause prestreaming to happen earlier.timecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_prestreaming_asset() CinePrestreamingData ¶
Get the prestreaming asset soft pointer. Use for async loading.
- Return type:
- get_quality_level() int32 ¶
If MovieScene.PreStream.QualityLevel is less than this then discard this section at runtime.
- Return type:
int32
- property prestreaming_asset: CinePrestreamingData¶
[Read-Write] The asset containing cinematic prestreaming data to use for this section.
- Type:
- property quality_level: int¶
[Read-Write] If If MovieScene.PreStream.QualityLevel is less than this then discard this section at runtime.
- Type:
(int32)
- set_prestreaming_asset(data) None ¶
Set Prestreaming Asset
- Parameters:
data (CinePrestreamingData) –