unreal.MovieSceneDynamicBindingResolveParams

class unreal.MovieSceneDynamicBindingResolveParams(sequence: MovieSceneSequence = Ellipsis, object_binding_id: Guid = [], root_sequence: MovieSceneSequence = Ellipsis)

Bases: StructBase

Optional parameter struct for dynamic binding resolver functions.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneDynamicBinding.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_binding_id (Guid): [Read-Write] The ID of the object binding being resolved

  • root_sequence (MovieSceneSequence): [Read-Write] The root sequence

  • sequence (MovieSceneSequence): [Read-Write] The sequence that contains the object binding being resolved

property object_binding_id: Guid

[Read-Write] The ID of the object binding being resolved

Type:

(Guid)

property root_sequence: MovieSceneSequence

[Read-Write] The root sequence

Type:

(MovieSceneSequence)

property sequence: MovieSceneSequence

[Read-Write] The sequence that contains the object binding being resolved

Type:

(MovieSceneSequence)