unreal.MultiUserChangeAuthorityRequest

class unreal.MultiUserChangeAuthorityRequest(objects_to_start_replicating: None = [], object_to_stop_replicating: None = [])

Bases: StructBase

Params for changing a client’s authority (what they’re replicating).

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_to_stop_replicating (Set[SoftObjectPath]): [Read-Write] Objects that should stop replicating.

  • objects_to_start_replicating (Set[SoftObjectPath]): [Read-Write] Objects that should start replicating. The objects must previously have been registered.

property object_to_stop_replicating: None

[Read-Write] Objects that should stop replicating.

Type:

(Set[SoftObjectPath])

property objects_to_start_replicating: None

[Read-Write] Objects that should start replicating. The objects must previously have been registered.

Type:

(Set[SoftObjectPath])