unreal.MultiUserChangeClientAuthorityResponse

class unreal.MultiUserChangeClientAuthorityResponse(error_code: MultiUserChangeAuthorityOperationResult = Ellipsis, rejected_objects: None = [])

Bases: StructBase

Multi User Change Client Authority Response

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_code (MultiUserChangeAuthorityOperationResult): [Read-Write] The error code of changing authority. Fails if StreamChangeResult fails.

  • rejected_objects (Set[SoftObjectPath]): [Read-Write] Objects the client did not get authority over.

property error_code: MultiUserChangeAuthorityOperationResult

[Read-Only] The error code of changing authority. Fails if StreamChangeResult fails.

Type:

(MultiUserChangeAuthorityOperationResult)

property rejected_objects: None

[Read-Only] Objects the client did not get authority over.

Type:

(Set[SoftObjectPath])