unreal.MultiUserChangeStreamRequest

class unreal.MultiUserChangeStreamRequest(property_changes: None = {}, objects_to_remove: None = [], frequency_changes: MultiUserFrequencyChangeRequest = Ellipsis)

Bases: StructBase

Params for changing a client’s stream.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_changes (MultiUserFrequencyChangeRequest): [Read-Write] Change how often objects are supposed to be replicated.

  • objects_to_remove (Set[SoftObjectPath]): [Read-Write] Objects that should be unregistered (they will also stop replicating if added here)

  • property_changes (Map[Object, MultiUserPropertyChange]): [Read-Write] Property changes to make to objects.

property frequency_changes: MultiUserFrequencyChangeRequest

[Read-Write] Change how often objects are supposed to be replicated.

Type:

(MultiUserFrequencyChangeRequest)

property objects_to_remove: None

[Read-Write] Objects that should be unregistered (they will also stop replicating if added here)

Type:

(Set[SoftObjectPath])

property property_changes: None

[Read-Write] Property changes to make to objects.

Type:

(Map[Object, MultiUserPropertyChange])