unreal.MultiUserSessionInfo

class unreal.MultiUserSessionInfo(server_endpoint_id: Guid = [], session_name: str = '', server_name: str = '', endpoint_name: str = '', valid: bool = False)

Bases: StructBase

BP copy of FConcertSessionInfo Holds info on a connected session.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • endpoint_name (str): [Read-Only] Holds the resolved endpoint name (HostPC) for the connected session.

  • server_endpoint_id (Guid): [Read-Only] Holds the server endpoint id for this session.

  • server_name (str): [Read-Only] Holds the server name for the connected session.

  • session_name (str): [Read-Only] Holds the session name current connected.

  • valid (bool): [Read-Only] Indicates if the current session info is valid. If we are connected to a session this is true, otherwise false.

property endpoint_name: str

[Read-Only] Holds the resolved endpoint name (HostPC) for the connected session.

Type:

(str)

property server_endpoint_id: Guid

[Read-Only] Holds the server endpoint id for this session.

Type:

(Guid)

property server_name: str

[Read-Only] Holds the server name for the connected session.

Type:

(str)

property session_name: str

[Read-Only] Holds the session name current connected.

Type:

(str)

property valid: bool

[Read-Only] Indicates if the current session info is valid. If we are connected to a session this is true, otherwise false.

Type:

(bool)