unreal.NDISkeletalMesh_SourceMode

class unreal.NDISkeletalMesh_SourceMode

Bases: EnumBase

ENDISkeletal Mesh Source Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceSkeletalMesh.h

ATTACH_PARENT: NDISkeletalMesh_SourceMode

Only use the parent actor or component the system is attached to.

Type:

2

DEFAULT: NDISkeletalMesh_SourceMode

Default behavior. - Use “Source” when specified (either set explicitly or via blueprint with Set Niagara Skeletal Mesh Component). - When no source is specified, fall back on attached actor or component. - If no attach actor look at the default mesh

Type:

0

DEFAULT_MESH_ONLY: NDISkeletalMesh_SourceMode

Only use the “Default Mesh” specified.

Type:

3

SOURCE: NDISkeletalMesh_SourceMode

Only use “Source” (either set explicitly or via blueprint with Set Niagara Skeletal Mesh Component).

Type:

1