unreal.NDIStaticMesh_SourceMode

class unreal.NDIStaticMesh_SourceMode

Bases: EnumBase

ENDIStatic Mesh Source Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceStaticMesh.h

ATTACH_PARENT: NDIStaticMesh_SourceMode

Only use the parent actor or component the system is attached to.

Type:

2

DEFAULT: NDIStaticMesh_SourceMode

Default behavior follows the order of. - Use “Source” when specified (either set explicitly or via blueprint with Set Niagara Static Mesh Component). - Use Mesh Parameter Binding if valid - Find Static Mesh Component, Attached Actor, Attached Component - Falls back to ‘Default Mesh’ specified on the data interface

Type:

0

DEFAULT_MESH_ONLY: NDIStaticMesh_SourceMode

Only use the “Default Mesh” specified.

Type:

3

MESH_PARAMETER_BINDING: NDIStaticMesh_SourceMode

Only use the mesh parameter binding.

Type:

4

SOURCE: NDIStaticMesh_SourceMode

Only use “Source” (either set explicitly or via blueprint with Set Niagara Static Mesh Component).

Type:

1