unreal.NDISkelMesh_GpuUniformSamplingFormat
¶
- class unreal.NDISkelMesh_GpuUniformSamplingFormat¶
Bases:
EnumBase
This enum must match the order in NiagaraDataInterfaceSkeletalMesh.ush
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraSettings.h
- FULL: NDISkelMesh_GpuUniformSamplingFormat¶
64 bits per entry. Allow for the full int32 range of triangles (2 billion).
- Type:
0
- LIMITED_23_9: NDISkelMesh_GpuUniformSamplingFormat¶
32 bits per entry. Allow for ~8.4 millions triangles and 9 bits of probability precision.
- Type:
2
- LIMITED_24_8: NDISkelMesh_GpuUniformSamplingFormat¶
32 bits per entry. Allow for ~16.7 million triangles and 8 bits of probability precision.
- Type:
1