unreal.NDISkelMesh_GpuUniformSamplingFormat

class unreal.NDISkelMesh_GpuUniformSamplingFormat

Bases: EnumBase

This enum must match the order in NiagaraDataInterfaceSkeletalMesh.ush

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraSettings.h

FULL: NDISkelMesh_GpuUniformSamplingFormat

64 bits per entry. Allow for the full int32 range of triangles (2 billion).

Type:

0

LIMITED_23_9: NDISkelMesh_GpuUniformSamplingFormat

32 bits per entry. Allow for ~8.4 millions triangles and 9 bits of probability precision.

Type:

2

LIMITED_24_8: NDISkelMesh_GpuUniformSamplingFormat

32 bits per entry. Allow for ~16.7 million triangles and 8 bits of probability precision.

Type:

1