unreal.NameSpacedUserData
¶
- class unreal.NameSpacedUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserData
User data that can be attached to assets to provide namespaced data access.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
name_space
(str): [Read-Write] The namespace to use when looking up values inside of the user data.