unreal.NameSpacedUserData

class unreal.NameSpacedUserData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetUserData

User data that can be attached to assets to provide namespaced data access.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMAssetUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name_space (str): [Read-Write] The namespace to use when looking up values inside of the user data.