unreal.NaniteDisplacedMesh

class unreal.NaniteDisplacedMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Nanite Displaced Mesh

C++ Source:

  • Plugin: NaniteDisplacedMesh

  • Module: NaniteDisplacedMesh

  • File: NaniteDisplacedMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_editable (bool): [Read-Only] Was this asset created by a procedural tool? This flag is generally set by tool that created the asset. It’s used to tell the users that they shouldn’t modify the asset by themselves.

  • parameters (NaniteDisplacedMeshParams): [Read-Write]

property is_editable: bool

[Read-Only] Was this asset created by a procedural tool? This flag is generally set by tool that created the asset. It’s used to tell the users that they shouldn’t modify the asset by themselves.

Type:

(bool)

property parameters: NaniteDisplacedMeshParams

[Read-Write]

Type:

(NaniteDisplacedMeshParams)