unreal.NaniteDisplacedMesh
¶
- class unreal.NaniteDisplacedMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Nanite Displaced Mesh
C++ Source:
Plugin: NaniteDisplacedMesh
Module: NaniteDisplacedMesh
File: NaniteDisplacedMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
is_editable
(bool): [Read-Only] Was this asset created by a procedural tool? This flag is generally set by tool that created the asset. It’s used to tell the users that they shouldn’t modify the asset by themselves.parameters
(NaniteDisplacedMeshParams): [Read-Write]
- property is_editable: bool¶
[Read-Only] Was this asset created by a procedural tool? This flag is generally set by tool that created the asset. It’s used to tell the users that they shouldn’t modify the asset by themselves.
- Type:
(bool)
- property parameters: NaniteDisplacedMeshParams¶
[Read-Write]
- Type: