unreal.NamedVector

class unreal.NamedVector(value=[0.0, 0.0, 0.0], name='None')

Bases: unreal.StructBase

A named float

C++ Source:

  • Module: Engine
  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name
  • value (Vector): [Read-Write] Value
name

(Name) – [Read-Write] Name

value

(Vector) – [Read-Write] Value