unreal.NavAreaMeta_SwitchByAgent

class unreal.NavAreaMeta_SwitchByAgent(outer=None, name='None')

Bases: unreal.NavAreaMeta

Class containing definition of a navigation area

C++ Source:

  • Module: NavigationSystem
  • File: NavAreaMeta_SwitchByAgent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • agent0_area (type(Class)): [Read-Write] Agent 0Area
  • agent10_area (type(Class)): [Read-Write] Agent 10Area
  • agent11_area (type(Class)): [Read-Write] Agent 11Area
  • agent12_area (type(Class)): [Read-Write] Agent 12Area
  • agent13_area (type(Class)): [Read-Write] Agent 13Area
  • agent14_area (type(Class)): [Read-Write] Agent 14Area
  • agent15_area (type(Class)): [Read-Write] Agent 15Area
  • agent1_area (type(Class)): [Read-Write] Agent 1Area
  • agent2_area (type(Class)): [Read-Write] Agent 2Area
  • agent3_area (type(Class)): [Read-Write] Agent 3Area
  • agent4_area (type(Class)): [Read-Write] Agent 4Area
  • agent5_area (type(Class)): [Read-Write] Agent 5Area
  • agent6_area (type(Class)): [Read-Write] Agent 6Area
  • agent7_area (type(Class)): [Read-Write] Agent 7Area
  • agent8_area (type(Class)): [Read-Write] Agent 8Area
  • agent9_area (type(Class)): [Read-Write] Agent 9Area
  • default_cost (float): [Read-Write] travel cost multiplier for path distance
  • draw_color (Color): [Read-Write] area color in navigation view
  • fixed_area_entering_cost (float): [Read-Write] entering cost
  • supported_agents (NavAgentSelector): [Read-Write] restrict area only to specified agents