unreal.NavAreaMeta_SwitchByAgent

class unreal.NavAreaMeta_SwitchByAgent(outer: Object | None = None, name: Name | str = 'None')

Bases: NavAreaMeta

Class containing definition of a navigation area

C++ Source:

  • Module: NavigationSystem

  • File: NavAreaMeta_SwitchByAgent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • agent0_area (type(Class)): [Read-Write]

  • agent10_area (type(Class)): [Read-Write]

  • agent11_area (type(Class)): [Read-Write]

  • agent12_area (type(Class)): [Read-Write]

  • agent13_area (type(Class)): [Read-Write]

  • agent14_area (type(Class)): [Read-Write]

  • agent15_area (type(Class)): [Read-Write]

  • agent1_area (type(Class)): [Read-Write]

  • agent2_area (type(Class)): [Read-Write]

  • agent3_area (type(Class)): [Read-Write]

  • agent4_area (type(Class)): [Read-Write]

  • agent5_area (type(Class)): [Read-Write]

  • agent6_area (type(Class)): [Read-Write]

  • agent7_area (type(Class)): [Read-Write]

  • agent8_area (type(Class)): [Read-Write]

  • agent9_area (type(Class)): [Read-Write]

  • default_cost (float): [Read-Write] travel cost multiplier for path distance

  • draw_color (Color): [Read-Write] area color in navigation view

  • fixed_area_entering_cost (float): [Read-Write] entering cost

  • supported_agents (NavAgentSelector): [Read-Write] restrict area only to specified agents