unreal.NegationFilter
¶
- class unreal.NegationFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LevelSnapshotFilter
Returns the results of a child filter optionally negated. * * Negation rules: * - Include negated becomes Exclude * - Exclude negated becomes Include * - DoNotCare negated becomes DoNotCare
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: NegationFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(LevelSnapshotFilter): [Read-Write]instanced_child
(LevelSnapshotFilter): [Read-Write]should_negate
(bool): [Read-Write]
- create_child(child_class) LevelSnapshotFilter ¶
Creates an instanced child. If you intend to save this filter, you should use this function instead of SetExternalChild;
- Parameters:
- Return type:
- get_child() LevelSnapshotFilter ¶
Get Child
- Return type:
- set_external_child(new_child) None ¶
Creates an instanced child. If you intend to save this filter, you should use CreateChild;
- Parameters:
new_child (LevelSnapshotFilter) –