unreal.NiagaraDataChannel
¶
- class unreal.NiagaraDataChannel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Niagara Data Channel
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_variables
(Array[NiagaraDataChannelVariable]): [Read-Write] The variables that define the data contained in this Data Channel.enforce_tick_group_read_write_order
(bool): [Read-Write] If true we ensure that all writes happen in or before the Tick Group specified in EndWriteTickGroup and that all reads happen in tick groups after this.final_write_tick_group
(TickingGroup): [Read-Write] The final tick group that this data channel can be written to.keep_previous_frame_data
(bool): [Read-Write] If true, we keep our previous frame’s data. This comes at a memory and performance cost but allows users to avoid tick order dependency by reading last frame’s data. Some users will prefer a frame of latency to tick order dependency.variables
(Array[NiagaraVariable]): [Read-Write] deprecated: Property ‘Variables’ is deprecated.