unreal.NiagaraDataChannel

class unreal.NiagaraDataChannel(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Niagara Data Channel

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_variables (Array[NiagaraDataChannelVariable]): [Read-Write] The variables that define the data contained in this Data Channel.

  • enforce_tick_group_read_write_order (bool): [Read-Write] If true we ensure that all writes happen in or before the Tick Group specified in EndWriteTickGroup and that all reads happen in tick groups after this.

  • final_write_tick_group (TickingGroup): [Read-Write] The final tick group that this data channel can be written to.

  • keep_previous_frame_data (bool): [Read-Write] If true, we keep our previous frame’s data. This comes at a memory and performance cost but allows users to avoid tick order dependency by reading last frame’s data. Some users will prefer a frame of latency to tick order dependency.

  • variables (Array[NiagaraVariable]): [Read-Write] deprecated: Property ‘Variables’ is deprecated.

property variables: None

[Read-Write] deprecated: Property ‘Variables’ is deprecated.

Type:

(Array[NiagaraVariable])