unreal.NiagaraDataChannelAsset
¶
- class unreal.NiagaraDataChannelAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Niagara Data Channels are a system for communication between Niagara Systems and with game code/Blueprint.
Data channel assets define the payload as well as some transfer settings. Niagara Systems can read from and write to data channels via data interfaces. Blueprint and C++ code can also read from and write to data channels using its API functions.
EXPERIMENTAL: Data Channels are currently experimental and undergoing heavy development.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannelPublic.h
Editor Properties: (see get_editor_property/set_editor_property)
data_channel
(NiagaraDataChannel): [Read-Write]